![]() I defined each piece as beginning with the coordinates of the topmost and leftmost part of the piece and then giving the relative coordinates of the 3 remaining "parts" of that piece in an array. If anyone has an idea how to solve this, I'd really appreciate the help.Įdit: I am looking for an algorithm that actually places the pieces in the square.Ī simple algorithm, which I have just now implemented, is the following: This would actually work with some examples, but there are also a lot of possible combinations, where the smallest square possible wouldn't even contain one rectangle inside. I the program would find all the pieces needed for this rectangle, it would know how to continue with those pieces. For doing that I only came up with the idea to define certain pieces, which combine to a rectangle together. The obvious problem now is the algorithm, to place the pieces in the best way possible. My idea now was to try to fit all pieces into this square, and enlarge it by 1 if it doesn't fit. All the pieces are typical Tetris pieces made out of 4 combined blocks. The equation would be: $m = \sqrt$ rounded up, with m being the minimal size and n being the number of pieces you have. I thought of starting to create the minimal square, in case all the pieces fit in perfectly. In total, there are 19 different possible pieces. I am supposed to write a program to do this, but I think this is more of a mathematical problem. The pieces I get are static, so I am not allowed to turn them and the square is allowed to have holes inside. While Tetris may seem like its own series, it has also had some crossovers with other games.I need to arrange an uncertain number of Tetris pieces, into the smallest possible square. ![]() TeTrIs.vim For the one true editor. -).2008ĭue to its relative easiness to program, Tetris is often used as an easter egg. S.T.A.C.K.E.R., inspired by both Tetris and S.T.A.L.K.E.R., scored 6th on demake competition.Megatris, runs on a Uzebox custom game console.Twintris (Digital Marketing, programmed by Svein Berge), 1990.Other notables use of Tetris include: art medium (see Tetris Building), algorithmic exercises (see Tetris AI), and even testing equipment (as the game originally was made to do). Sometimes these games infringed on copyright and/or trademark, though nevertheless a number of them have fostered a large user base and have achieved some cultural importance. There are many fan made derivatives of Tetris. The list below includes both licensed uses and uses by developers who have also made an official Tetris game. Legal disputes make it unclear which early games used the name or suffix legally. ![]() ![]() Some games used the Tetris name or its ' -tris' suffix in their titles, despite their distinctively different gameplay. Tetris The Grand Master 4 The Masters of Round.This list contains games made after Elorg no longer had any ownership of The Tetris Company. * Sega Ages 2500 Series Vol.28 Tetris Collection Tetris The Grand Master 3 Terror-Instinct.Tetris with Cardcaptor Sakura Eternal Heart.Tetris The Absolute The Grand Master 2 PLUS.This was around the time the Tetris Guideline also started to take shape. This list contains games licensed by The Tetris Company while Elorg maintained 50% ownership of the company. Super Tetris 2 and Bombliss Limited Edition.Tetris (Microsoft Entertainment Pack for Windows).This list includes both licensed games and those developed under the pretense of having a license. This list includes games released before the first commercial versions were available. 6 Notable fan games and unlicensed games.
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